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Araquanid

Araquanid
WaterBug

Height 1.8 m·Weight 82.0 kg

Base stats

HP
68
Atk
70
Def
92
SpA
50
SpD
132
Spe
42
Total454

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Water Bubble

    power ×2 for Water-type moves · damage taken ×0.5 from Fire-type moves · immune to burn

  • Water Absorb

    immune to Water-type moves · heals 1/4 max HP when hit by a Water-type move

Learnable moves

51 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • user's Defense/Sp. Def +1 · stores up to 3 times

    PowerAcc.PP20
  • power 100 per Stockpile

    PowerAcc.100PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • target's Ability becomes the user's

    PowerAcc.100PP16
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • Power110Acc.80PP8
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • 20% chance: flinch

    Power80Acc.100PP16
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • Dive

    turn 1: dives underwater, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • restores 1/16 of max HP each turn

    PowerAcc.PP20
  • Soak

    changes the target to Water type

    PowerAcc.100PP20
  • 20% chance: target's Defense −1

    Power85Acc.100PP12
    Contact
  • target's Attack −1

    Power50Acc.100PP20
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • [Priority -5] returns 2× special damage taken · fails if not hit specially

    PowerAcc.100PP20
  • averages Attack and Sp. Atk with the target

    PowerAcc.Sure-hitPP12
  • everyone's Defense and Sp. Def swapped for 5 turns

    PowerAcc.PP12
  • held items have no effect for 5 turns

    PowerAcc.PP12
  • restores 1/2 of damage dealt

    Power80Acc.100PP12
    Contact
  • Power80Acc.100PP16
    ContactSlicing
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Sound
  • eats the target's Berry and gains its effect

    Power60Acc.100PP20
    Contact
  • sets a web on the foes' side · Pokémon switching in get Speed −1

    PowerAcc.PP20
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power20Acc.100PP20
    Contact
  • target's Attack −1

    Power80Acc.100PP16
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • [Priority +3] blocks spread moves aimed at the user's side this turn

    PowerAcc.PP12
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • 20% chance: target's Defense −1

    Power80Acc.100PP16
    ContactBite
  • user's Defense +2

    PowerAcc.PP16