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Arbok

Arbok
Poison

Height 3.5 m·Weight 65.0 kg

Base stats

HP
60
Atk
95
Def
69
SpA
65
SpD
79
Spe
80
Total448

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

70 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • Wrap

    traps 4–5 turns · loses 1/8 of max HP each turn

    Power15Acc.90PP20
    Contact
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • paralysis

    PowerAcc.100PP20
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • averages HP with the target

    PowerAcc.Sure-hitPP20
  • user's Defense/Sp. Def +1 · stores up to 3 times

    PowerAcc.PP20
  • power 100 per Stockpile

    PowerAcc.100PP12
  • restores 1/4 of max HP

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • 10% chance: burn · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • rain for 5 turns

    PowerAcc.PP8
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • Power80Acc.100PP16
    Ball & bomb
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: paralysis · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • Haze

    resets every Pokémon's stat changes

    PowerAcc.PP20
  • 10% chance: freeze · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • poison · never misses when used by a Poison type

    PowerAcc.90PP12
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • 50% chance: poison

    Power50Acc.100PP16
    ContactBite
  • nullifies the target's Ability

    PowerAcc.100PP12
  • sets poison spikes on the foes' side · poisons Pokémon switching in

    PowerAcc.PP20
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 30% chance: poison

    Power120Acc.80PP8
  • power ×2 vs poisoned target

    Power65Acc.100PP12
  • 10% chance: poison

    Power95Acc.100PP12
  • Coil

    user's Attack/Defense/accuracy +1

    PowerAcc.PP20
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • usable only after eating a Berry

    Power120Acc.90PP12
  • also hits targets underground

    Power100Acc.100PP12
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • target's Speed −1

    Power60Acc.100PP20
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • breaks the target's screens

    Power85Acc.100PP12
    ContactBite
  • restores 1/2 of damage dealt

    Power80Acc.100PP12
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • target's Speed −1

    Power60Acc.95PP16
  • target's last move: −4 PP

    PowerAcc.100PP12
  • [Priority -6] forces the target to switch out

    Power60Acc.90PP12
    Contact
  • target's Attack −1

    Power60Acc.100PP16
    Contact
  • hits 2–5 times · after use: user's Defense −1 · Speed +1

    Power25Acc.90PP20
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • 20% chance: target's Defense −1

    Power80Acc.100PP16
    ContactBite
  • hits 6 times

    PowerAcc.100PP12
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • swaps held items with the target

    PowerAcc.100PP12
  • target's Sp. Atk −1

    Power55Acc.95PP16
    Sound
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • Power60Acc.100PP20
    Contact
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact