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Archaludon

Archaludon
SteelDragon

Height 2.0 m·Weight 60.0 kg

Base stats

HP
90
Atk
105
Def
130
SpA
125
SpD
65
Spe
85
Total600

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Stamina

    Defense +1 when hit by an attack

  • Sturdy

    survives a KO hit from full HP with 1 HP · immune to one-hit KO moves

  • Stalwart

    Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Learnable moves

50 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • must recharge next turn

    Power150Acc.90PP8
  • user's crit stage +2 (50%)

    PowerAcc.PP20
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • user's Sp. Atk +1 · charges one turn, fires the next · instant in rain

    Power130Acc.100PP12
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • Power80Acc.Sure-hitPP20
    Ball & bombPulse
  • also hits targets underground

    Power100Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 30% chance: flinch

    Power75Acc.90PP12
  • target's Speed −1

    Power60Acc.95PP16
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • grounds the target · Ground-type moves can hit it

    Power50Acc.100PP16
  • charges one turn with Sp. Atk +1, attacks the next

    Power120Acc.90PP12
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • !
    Power80Acc.100PP16
    ContactSlicing
  • Power85Acc.100PP12
    Pulse
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • [Priority -6] forces the target to switch out

    Power60Acc.90PP12
    Contact
  • target's Attack −1

    Power60Acc.100PP16
    Contact
  • !

    allies' crit stage +1 · Dragon types +2

    PowerAcc.PP16
    Sound
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • target's Sp. Atk −1

    Power55Acc.95PP16
    Sound
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • user's Defense +2

    PowerAcc.PP16
  • more power the slower the user is than the target (max 150)

    PowerAcc.100PP8
    ContactBall & bomb
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • user loses 1/2 max HP

    Power140Acc.95PP8
  • more power the more HP the target has (max 100)

    PowerAcc.100PP12
    Contact