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Ariados

Ariados
BugPoison

Height 1.1 m·Weight 33.5 kg

Base stats

HP
70
Atk
90
Def
70
SpA
60
SpD
70
Spe
40
Total400

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Swarm

    power ×1.5 for Bug-type moves at ≤1/3 HP

  • Insomnia

    immune to sleep

  • Sniper

    Critical hits deal ×2.25 damage (instead of ×1.5)

Learnable moves

64 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • disables the target's last move · for 4 turns

    PowerAcc.100PP20
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • user's crit stage +2 (50%)

    PowerAcc.PP20
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • switches out, passing stat changes on

    PowerAcc.PP20
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • target's Speed −1

    Power55Acc.95PP16
  • poison · never misses when used by a Poison type

    PowerAcc.90PP12
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • sets poison spikes on the foes' side · poisons Pokémon switching in

    PowerAcc.PP20
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 10% chance: poison · crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • power ×2 vs poisoned target

    Power65Acc.100PP12
  • 10% chance: poison

    Power95Acc.100PP12
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • !

    poison · target's Speed −1→−2↑

    PowerAcc.100PP20
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • 30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks

    Power85Acc.85PP8
    ContactAirborne
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2–5 times

    Power25Acc.95PP20
  • target's Speed −2

    PowerAcc.95PP20
  • restores 1/2 of damage dealt

    Power80Acc.100PP12
    Contact
  • Power120Acc.85PP12
    Contact
  • Power80Acc.100PP16
    ContactSlicing
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Sound
  • eats the target's Berry and gains its effect

    Power60Acc.100PP20
    Contact
  • [Priority +2] draws opponents' moves to the user this turn

    PowerAcc.PP20
    Powder
  • target's Sp. Atk −1

    Power50Acc.100PP20
  • sets a web on the foes' side · Pokémon switching in get Speed −1

    PowerAcc.PP20
  • KO with this move: user's Attack +3

    Power50Acc.100PP20
    Contact
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power20Acc.100PP20
    Contact
  • !

    [Priority +2] usable only on the user's first turn out

    Power100Acc.100PP12
    Contact
  • target's Attack −1

    Power80Acc.100PP16
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • fixed damage equal to the user's level

    PowerAcc.100PP16
  • target's last move: −4 PP

    PowerAcc.100PP12
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • Hex

    power ×2 vs a target with a status condition

    Power65Acc.100PP12
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • Power70Acc.Sure-hitPP12
    Contact