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Aurorus

Aurorus
RockIce

Height 2.7 m·Weight 225.0 kg

Base stats

HP
123
Atk
77
Def
72
SpA
99
SpD
92
Spe
58
Total521

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

56 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • Power90Acc.100PP12
    Sound
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • rain for 5 turns

    PowerAcc.PP8
  • target's Attack −1

    Power50Acc.100PP20
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • 30% chance: paralysis

    Power80Acc.100PP16
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • Haze

    resets every Pokémon's stat changes

    PowerAcc.PP20
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • hits 2–5 times

    Power25Acc.100PP20
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • !

    super effective vs Water types

    Power70Acc.100PP20
  • 5 turns · physical & special damage ×1/2 (Singles) ×2/3 (Doubles) · snow only

    PowerAcc.PP20
  • removes terrain

    Power80Acc.100PP16
    Contact
  • snow for 5 turns · Ice types' Defense ×1.5

    PowerAcc.PP8
  • also hits targets underground

    Power100Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • [Priority -5] returns 2× special damage taken · fails if not hit specially

    PowerAcc.100PP20
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • 10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1

    Power60Acc.100PP8
  • target's Speed −1

    Power60Acc.95PP16
  • hits 2–5 times

    Power25Acc.90PP12
    Ball & bomb
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • charges one turn with Sp. Atk +1, attacks the next

    Power120Acc.90PP12
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • user's Defense +2

    PowerAcc.PP16
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact