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Bellibolt

Bellibolt
Electric

Height 1.2 m·Weight 113.0 kg

Base stats

HP
109
Atk
64
Def
91
SpA
103
SpD
83
Spe
45
Total495

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Electromorphosis

    charged when hit · next Electric-type move ×2 power

  • Static

    30% chance to paralyze attackers on contact

  • Damp

    The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Learnable moves

39 moves
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • restores 1/2 of max HP

    PowerAcc.PP8
  • Power90Acc.100PP12
    Sound
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • 30% chance: target's accuracy −1

    Power90Acc.85PP12
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • Soak

    changes the target to Water type

    PowerAcc.100PP20
  • target's Attack −1

    Power50Acc.100PP20
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • paralysis

    Power120Acc.50PP8
    Ball & bomb
  • user's Sp. Def +1

    PowerAcc.PP20
  • 30% chance: paralysis

    Power80Acc.100PP16
  • 70% chance: user's Sp. Atk +1

    Power50Acc.90PP12
  • more power the faster the user is than the target (max 150)

    PowerAcc.100PP12
    Ball & bomb
  • user switches out after attacking

    Power70Acc.100PP20
  • target's Speed −1

    Power55Acc.95PP16
  • recoil 1/4 of damage dealt

    Power90Acc.100PP16
    Contact
  • restores 1/2 of damage dealt

    Power65Acc.100PP20
  • target's Sp. Atk −2

    PowerAcc.100PP16
  • Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted

    PowerAcc.PP12
  • misses: user loses 1/2 max HP

    Power100Acc.95PP16
    ContactStomp
  • poison · never misses when used by a Poison type

    PowerAcc.90PP12
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • target's accuracy −1

    Power20Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • confusion

    PowerAcc.100PP12
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact