Bellibolt
Height 1.2 m·Weight 113.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
charged when hit · next Electric-type move ×2 power
30% chance to paralyze attackers on contact
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Learnable moves
must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12more power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12restores 1/2 of max HP
Power—Acc.—PP8- Power90Acc.100PP12Sound
type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombmust recharge next turn
Power150Acc.90PP8Contactrain for 5 turns
Power—Acc.—PP830% chance: target's accuracy −1
Power90Acc.85PP1220% chance: confusion
Power60Acc.100PP20Pulsechanges the target to Water type
Power—Acc.100PP20target's Attack −1
Power50Acc.100PP2010% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12paralysis
Power120Acc.50PP8Ball & bombuser's Sp. Def +1
Power—Acc.—PP2030% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contactrestores 1/2 of damage dealt
Power65Acc.100PP20target's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12misses: user loses 1/2 max HP
Power100Acc.95PP16ContactStomppoison · never misses when used by a Poison type
Power—Acc.90PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bombtarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP165 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8confusion
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact