Clawitzer
Height 1.3 m·Weight 35.3 kg
Base stats
Type defenses
Abilities
power ×1.5 for pulse moves
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombmust recharge next turn
Power150Acc.90PP8Contacttarget's Ability becomes the user's
Power—Acc.100PP16used right after another Round this turn: power ×2
Power60Acc.100PP16Soundtype changes with the terrain · power ×2 on terrain
Power50Acc.100PP12Pulse- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contact- !
crit stage +1 (12.5%)
Power100Acc.95PP12Contact rain for 5 turns
Power—Acc.—PP8turn 1: dives underwater, evades · turn 2: attacks
Power80Acc.100PP12Contact30% chance: target's accuracy −1
Power90Acc.85PP1220% chance: confusion
Power60Acc.100PP20Pulse- Power90Acc.90PP12Contact
[Priority +1]
Power40Acc.100PP20Contact20% chance: target's Defense −1
Power85Acc.100PP12Contactuser switches out after attacking
Power60Acc.100PP20Contacttarget's Attack −1
Power50Acc.100PP2010% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Wind- Power80Acc.Sure-hitPP20Ball & bombPulse
10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bomb30% chance: poison
Power90Acc.100PP12Ball & bombpower ×2 vs poisoned target
Power65Acc.100PP1210% chance: poison
Power95Acc.100PP12target's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP1630% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirbornesleeps 2 turns · fully restores HP and status
Power—Acc.—PP8restores 1/2 of max HP · heals the target
Power—Acc.Sure-hitPP12Pulseuser switches out after attacking
Power70Acc.100PP20Contacttarget's Speed −1
Power50Acc.100PP20Contact30% chance: flinch
Power75Acc.90PP12grounds the target · Ground-type moves can hit it
Power50Acc.100PP1620% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power85Acc.100PP12Pulse
steals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: flinch
Power80Acc.100PP16Pulse10% chance: target's Sp. Def −1
Power80Acc.100PP12