Cofagrigus
Height 1.7 m·Weight 76.5 kg
Base stats
Type defenses
Abilities
Contact with the Pokémon changes the attacker’s Ability to Mummy.
Learnable moves
disables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12target can't switch out or flee
Power—Acc.Sure-hitPP8infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundburn
Power—Acc.85PP16rain for 5 turns
Power—Acc.—PP8restores 1/2 of damage dealt
Power75Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contactresets every Pokémon's stat changes
Power—Acc.—PP20uses the user's Defense for damage
Power80Acc.100PP12Contactsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2010% chance: target's Sp. Def −1
Power90Acc.100PP12sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20swaps Attack/Sp. Atk stat changes with the target
Power—Acc.Sure-hitPP12swaps Defense/Sp. Def stat changes with the target
Power—Acc.Sure-hitPP1220% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8averages Defense and Sp. Def with the target
Power—Acc.Sure-hitPP12averages Attack and Sp. Atk with the target
Power—Acc.Sure-hitPP12everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power60Acc.Sure-hitPP20ContactPunch
- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing power ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget's Attack/Sp. Atk −2
Power—Acc.100PP12target's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20user's Defense +2
Power—Acc.—PP16