Type defenses
Abilities
* Hidden ability
power ×1.5 for Grass-type moves at ≤1/3 HP
its moves don't make contact
Learnable moves
user's Attack +2
Power—Acc.—PP20Dancemust recharge next turn
Power150Acc.90PP8user's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12restores 1/2 of max HP
Power—Acc.—PP8hits 2–5 times
Power25Acc.100PP20Ball & bombmust recharge next turn
Power150Acc.90PP8crit stage +1 (12.5%)
Power90Acc.100PP16ContactSlicing- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8more power the heavier the target (max 120)
Power—Acc.100PP20ContactGrassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12charges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingPriority +1 on Grassy Terrain
Power55Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contactresets every Pokémon's stat changes
Power—Acc.—PP20more power the heavier the target (max 120)
Power—Acc.100PP20Contacttarget's Speed −1
Power65Acc.100PP20Contacttarget's Attack −2
Power—Acc.100PP16Dancecrit stage +1 (12.5%)
Power60Acc.95PP20SlicingWind- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP8eats the target's Berry and gains its effect
Power60Acc.100PP20Contactuser's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: flinch
Power75Acc.95PP16Slicingrecoil 1/3 of damage dealt
Power120Acc.100PP16Contacttarget's evasiveness −1 · clears hazards, screens, and mist on both sides
Power—Acc.Sure-hitPP16no held item: power ×2
Power55Acc.100PP16Contact30% chance: confusion · never misses in rain
Power110Acc.70PP12Windhits 2 times
Power40Acc.90PP12Contact5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8foes can't use moves the user knows
Power—Acc.—PP12crit stage +1 (12.5%)
Power70Acc.100PP20Slicinguser switches out after attacking
Power70Acc.100PP20Contacttarget's Sp. Atk −1
Power70Acc.90PP12Contactgrounds the target · Ground-type moves can hit it
Power50Acc.100PP16fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing [Priority +1]
Power40Acc.100PP20Contactpower ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contact- !
hit target can't switch out
Power90Acc.100PP12 fails if the target holds no item
Power110Acc.90PP8removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contactuser's Sp. Atk +2
Power—Acc.—PP2010% chance: user's Defense +1
Power70Acc.90PP20Contact