monball.net
1·0/6
Back to dex

Dragapult

Dragapult
DragonGhost

Height 3.0 m·Weight 50.0 kg

Base stats

HP
88
Atk
120
Def
75
SpA
100
SpD
75
Spe
142
Total600

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Clear Body

    Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

  • Infiltrator

    The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

  • Cursed Body

    30% chance to disable a move that hits it

Learnable moves

63 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • disables the target's last move · for 4 turns

    PowerAcc.100PP20
  • must recharge next turn

    Power150Acc.90PP8
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • user's evasiveness +1

    PowerAcc.PP16
  • 20% chance: paralysis, burn, or freeze

    Power80Acc.100PP12
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • user's next move can't miss

    PowerAcc.Sure-hitPP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • switches out, passing stat changes on

    PowerAcc.PP20
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • usable only after all other moves have been used

    Power140Acc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn

    Power90Acc.100PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • burn

    PowerAcc.85PP16
  • Power110Acc.80PP8
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • Dive

    turn 1: dives underwater, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • Fly

    turn 1: flies up, evades · turn 2: attacks

    Power90Acc.95PP16
    ContactAirborne
  • no held item: power ×2

    Power55Acc.100PP16
    Contact
  • user's Speed +2

    PowerAcc.PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • breaks the target's screens

    Power85Acc.100PP12
    ContactBite
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power20Acc.100PP20
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • fixed damage equal to the user's level

    PowerAcc.100PP16
  • confusion

    PowerAcc.100PP12
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • Hex

    power ×2 vs a target with a status condition

    Power65Acc.100PP12
  • turn 1: evades · turn 2: attacks · hits through protection

    Power90Acc.100PP12
    Contact
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • !
    Power80Acc.100PP16
    ContactSlicing
  • user's Attack/Speed +1

    PowerAcc.PP20
    Dance
  • Power85Acc.100PP12
    Pulse
  • 20% chance: flinch

    Power100Acc.75PP12
    ContactStomp
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • [Priority -6] forces the target to switch out

    Power60Acc.90PP12
    Contact
  • hits 2 times · two foes: one hit each

    Power50Acc.100PP12
  • target's Attack −1

    Power60Acc.100PP16
    Contact
  • !

    allies' crit stage +1 · Dragon types +2

    PowerAcc.PP16
    Sound
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • hits 6 times

    PowerAcc.100PP12
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • 10% chance: user's Defense +1

    Power70Acc.90PP20
    Contact