Emolga
Height 0.4 m·Weight 5.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
30% chance to paralyze attackers on contact
immune to Electric-type moves · Speed +1 when hit by an Electric-type move
Learnable moves
[Priority +1]
Power40Acc.100PP20Contactuser's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20target's Attack/Defense −1
Power—Acc.100PP20steals the target's held item
Power60Acc.100PP20Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundrain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bomb10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2030% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contacttarget's Sp. Atk −2
Power—Acc.100PP16paralysis
Power20Acc.100PP20Contacttarget on Electric Terrain: power ×2
Power70Acc.100PP20restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP830% chance: flinch
Power75Acc.95PP16Slicingtarget's evasiveness −1 · clears hazards, screens, and mist on both sides
Power—Acc.Sure-hitPP16no held item: power ×2
Power55Acc.100PP16Contacthits 2 times
Power40Acc.90PP12Contactuser's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps Speed with the target
Power—Acc.Sure-hitPP12user switches out after attacking
Power70Acc.100PP20Contacttarget's Speed −1
Power50Acc.100PP20Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20throws the held item · power and effect depend on the item
Power—Acc.100PP1230% chance: target's Defense −1
Power100Acc.75PP16Contacttarget's Attack −2
Power—Acc.100PP20