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Flapple

Flapple
GrassDragon

Height 0.3 m·Weight 1.0 kg

Base stats

HP
70
Atk
110
Def
80
SpA
95
SpD
60
Spe
70
Total485

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Ripen

    Berry effects ×2

  • Gluttony

    eats pinch Berries at ≤1/2 HP

  • Hustle

    Attack ×1.5 (stat, separate from ranks) · physical move accuracy ×0.8

Learnable moves

44 moves
  • must recharge next turn

    Power150Acc.90PP8
  • user's crit stage +2 (50%)

    PowerAcc.PP20
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • recovers the used-up held item

    PowerAcc.PP12
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • seeds the target, drains 1/8 max HP each turn

    PowerAcc.90PP12
  • !

    user's Attack/Sp. Atk +1

    PowerAcc.PP20
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • hits 2–5 times

    Power25Acc.100PP20
    Ball & bomb
  • Power80Acc.100PP16
    Ball & bomb
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted

    PowerAcc.PP12
  • !

    target's Defense −1

    Power90Acc.100PP12
  • Priority +1 on Grassy Terrain

    Power55Acc.100PP20
    Contact
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • Fly

    turn 1: flies up, evades · turn 2: attacks

    Power90Acc.95PP16
    ContactAirborne
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • no held item: power ×2

    Power55Acc.100PP16
    Contact
  • hits 2 times

    Power40Acc.90PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • user's Attack/Speed +1

    PowerAcc.PP20
    Dance
  • Power85Acc.100PP12
    Pulse
  • 20% chance: flinch

    Power100Acc.75PP12
    ContactStomp
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • user's Defense +2

    PowerAcc.PP16
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp