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Garganacl

Garganacl
Rock

Height 2.3 m·Weight 240.0 kg

Base stats

HP
100
Atk
100
Def
130
SpA
45
SpD
90
Spe
35
Total500

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Purifying Salt

    damage taken ×0.5 from Ghost-type moves · immune to burn/paralysis/poison/freeze/sleep

  • Sturdy

    survives a KO hit from full HP with 1 HP · immune to one-hit KO moves

  • Clear Body

    Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

Learnable moves

54 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • restores 1/2 of max HP

    PowerAcc.PP8
  • user faints

    Power250Acc.100PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • target can't switch out or flee

    PowerAcc.Sure-hitPP8
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • 10% chance: burn

    Power75Acc.100PP16
    ContactPunch
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • 10% chance: paralysis

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: freeze

    Power75Acc.100PP16
    ContactPunch
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • confusion

    Power100Acc.50PP8
    ContactPunch
  • [Priority -3] fails if the user takes damage this turn

    Power150Acc.100PP20
    ContactPunch
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • user's Speed −1

    Power100Acc.90PP12
    ContactPunch
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • also hits targets underground

    Power100Acc.100PP12
  • one-hit KO

    PowerAcc.30PP8
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's Speed −1

    Power55Acc.95PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • Gravity for 5 turns · grounds all Pokémon · accuracy boosted

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • 10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1

    Power60Acc.100PP8
  • target's Speed −1

    Power60Acc.95PP16
  • hits 2–5 times

    Power25Acc.90PP12
    Ball & bomb
  • user's Speed +2

    PowerAcc.PP20
  • Power80Acc.100PP20
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • [Priority +3] blocks spread moves aimed at the user's side this turn

    PowerAcc.PP12
  • grounds the target · Ground-type moves can hit it

    Power50Acc.100PP16
  • charges one turn with Sp. Atk +1, attacks the next

    Power120Acc.90PP12
  • !

    salt cure: 1/16 of max HP each turn (1/8 vs Steel/Water)

    Power40Acc.100PP16
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • user's Defense +2

    PowerAcc.PP16
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • more power the more HP the target has (max 100)

    PowerAcc.100PP12
    Contact