monball.net
1·0/6
Back to dex

Gholdengo

Gholdengo
SteelGhost

Height 1.2 m·Weight 30.0 kg

Base stats

HP
87
Atk
60
Def
95
SpA
133
SpD
91
Spe
84
Total550

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

42 moves
  • must recharge next turn

    Power150Acc.90PP8
  • restores 1/2 of max HP

    PowerAcc.PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • 10% chance: paralysis

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: paralysis

    Power90Acc.100PP16
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • 70% chance: user's Sp. Atk +1

    Power50Acc.90PP12
  • more power the faster the user is than the target (max 150)

    PowerAcc.100PP12
    Ball & bomb
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • [Priority -3] fails if the user takes damage this turn

    Power150Acc.100PP20
    ContactPunch
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • target's Speed −1

    Power65Acc.100PP20
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • swaps held items with the target

    PowerAcc.100PP12
  • hits the target's Defense

    Power80Acc.100PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • Power80Acc.100PP20
  • fixed damage equal to the user's level

    PowerAcc.100PP16
  • confusion

    PowerAcc.100PP12
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • Power60Acc.Sure-hitPP20
    ContactPunch
  • Hex

    power ×2 vs a target with a status condition

    Power65Acc.100PP12
  • fails if the target holds no item

    Power110Acc.90PP8
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target's Attack/Sp. Atk −2

    PowerAcc.100PP12
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • user's Sp. Atk +2

    PowerAcc.PP20
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • user loses 1/2 max HP

    Power140Acc.95PP8
  • !

    user's Sp. Atk −1→−2↓

    Power120Acc.95PP8
  • Power80Acc.100PP12