Gholdengo
Height 1.2 m·Weight 30.0 kg
Base stats
Type defenses
Abilities
immune to foes' status moves
Learnable moves
must recharge next turn
Power150Acc.90PP8restores 1/2 of max HP
Power—Acc.—PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12must recharge next turn
Power150Acc.90PP8Contactalso hits targets underwater
Power90Acc.100PP1610% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP1630% chance: paralysis · never misses in rain
Power110Acc.70PP1270% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12hits the target's Defense
Power80Acc.100PP12sandstorm for 5 turns
Power—Acc.—PP8Wind- Power80Acc.100PP20
fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power60Acc.Sure-hitPP20ContactPunch
power ×2 vs a target with a status condition
Power65Acc.100PP12fails if the target holds no item
Power110Acc.90PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget's Attack/Sp. Atk −2
Power—Acc.100PP12throws the held item · power and effect depend on the item
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP20target's Sp. Def −2
Power—Acc.85PP20Sound10% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStompuser loses 1/2 max HP
Power140Acc.95PP8- !
user's Sp. Atk −1→−2↓
Power120Acc.95PP8 - Power80Acc.100PP12