Type defenses
Abilities
* Hidden ability
Learnable moves
user's Attack +2
Power—Acc.—PP20Dancemust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactuser's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contactrain for 5 turns
Power—Acc.—PP8turn 1: dives underwater, evades · turn 2: attacks
Power80Acc.100PP12Contactmust recharge next turn
Power150Acc.90PP820% chance: confusion
Power60Acc.100PP20Pulse[Priority +1] hits 2–5 times
Power15Acc.100PP2020% chance: target's Defense −1
Power85Acc.100PP12Contactuser switches out after attacking
Power60Acc.100PP20Contacttarget's Attack −1
Power50Acc.100PP20more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windresets every Pokémon's stat changes
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16Windsnow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactbreaks the target's screens
Power75Acc.100PP16Contacttarget's Speed −1
Power65Acc.100PP20Contact[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contactsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power120Acc.80PP810% chance: poison
Power95Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12sets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16- Power60Acc.Sure-hitPP20ContactSlicing
30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirborneno held item: power ×2
Power55Acc.100PP16Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8copies the target's Ability
Power—Acc.Sure-hitPP1210% chance: flinch
Power80Acc.100PP20user switches out after attacking
Power70Acc.100PP20Contacttarget's Sp. Atk −1
Power70Acc.90PP12Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16grounds the target · Ground-type moves can hit it
Power50Acc.100PP16[Priority +1]
Power40Acc.100PP20Contactsteals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20throws the held item · power and effect depend on the item
Power—Acc.100PP1220% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingswaps held items with the target
Power—Acc.100PP12- Power60Acc.100PP20Contact