Hatterene
Height 2.1 m·Weight 5.1 kg
Base stats
Type defenses
Abilities
* Hidden ability
50% chance each turn to cure an ally's status condition
The Pokémon can sense an opposing Pokémon's dangerous moves.
The Pokémon reflects status moves instead of getting hit by them.
Learnable moves
user's Attack +2
Power—Acc.—PP20Dancemust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20averages HP with the target
Power—Acc.Sure-hitPP20switches out, passing stat changes on
Power—Acc.—PP20copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contacttarget acts next this turn
Power—Acc.Sure-hitPP16used right after another Round this turn: power ×2
Power60Acc.100PP16Soundtarget's Sp. Atk −1
Power75Acc.100PP12restores 1/4 of max HP
Power—Acc.—PP12restores 1/2 of damage dealt
Power75Acc.100PP12- Power120Acc.85PP12Contact
paralysis
Power—Acc.90PP20paralysis
Power20Acc.100PP20Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12user's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP8user faints · its replacement is fully healed
Power—Acc.—PP12swaps Attack/Sp. Atk stat changes with the target
Power—Acc.Sure-hitPP12swaps Defense/Sp. Def stat changes with the target
Power—Acc.Sure-hitPP12crit stage +1 (12.5%)
Power70Acc.100PP20Slicing[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12held items have no effect for 5 turns
Power—Acc.—PP12power +20 per stat boost on the user
Power20Acc.100PP12restores 1/2 of max HP · heals the target
Power—Acc.Sure-hitPP12PulsePsychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP12changes the target to Psychic type
Power—Acc.100PP20Powderon Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12blocks target's healing for 2 turns
Power75Acc.100PP12Sound20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing 20% chance: flinch
Power80Acc.100PP16Pulsetarget acts last this turn
Power—Acc.100PP16- Power60Acc.100PP20Contact
target's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12ContactMisty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP1210% chance: target's Attack −1
Power90Acc.90PP12Contactallies' Sp. Def +1
Power—Acc.—PP20- Power80Acc.100PP12
user faints · power ×1.5 on Misty Terrain
Power100Acc.100PP8