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Hatterene

Hatterene
PsychicFairy

Height 2.1 m·Weight 5.1 kg

Base stats

HP
57
Atk
90
Def
95
SpA
136
SpD
103
Spe
29
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Healer

    50% chance each turn to cure an ally's status condition

  • Anticipation

    The Pokémon can sense an opposing Pokémon's dangerous moves.

  • Magic Bounce

    The Pokémon reflects status moves instead of getting hit by them.

Learnable moves

59 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • averages HP with the target

    PowerAcc.Sure-hitPP20
  • switches out, passing stat changes on

    PowerAcc.PP20
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • target acts next this turn

    PowerAcc.Sure-hitPP16
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • target's Sp. Atk −1

    Power75Acc.100PP12
  • restores 1/4 of max HP

    PowerAcc.PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • Power120Acc.85PP12
    Contact
  • paralysis

    PowerAcc.90PP20
  • paralysis

    Power20Acc.100PP20
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • user's Speed +2

    PowerAcc.PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2 turns later

    Power120Acc.100PP12
  • swaps held items with the target

    PowerAcc.100PP12
  • swaps Abilities with the target

    PowerAcc.Sure-hitPP12
  • foes can't use moves the user knows

    PowerAcc.PP12
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • Gravity for 5 turns · grounds all Pokémon · accuracy boosted

    PowerAcc.PP8
  • user faints · its replacement is fully healed

    PowerAcc.PP12
  • swaps Attack/Sp. Atk stat changes with the target

    PowerAcc.Sure-hitPP12
  • swaps Defense/Sp. Def stat changes with the target

    PowerAcc.Sure-hitPP12
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    Slicing
  • [Priority -7] slower Pokémon move first for 5 turns

    PowerAcc.PP8
  • everyone's Defense and Sp. Def swapped for 5 turns

    PowerAcc.PP12
  • hits the target's Defense

    Power80Acc.100PP12
  • held items have no effect for 5 turns

    PowerAcc.PP12
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • restores 1/2 of max HP · heals the target

    PowerAcc.Sure-hitPP12
    Pulse
  • Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted

    PowerAcc.PP12
  • changes the target to Psychic type

    PowerAcc.100PP20
    Powder
  • on Psychic Terrain: power ×1.5 · hits all opponents

    Power80Acc.100PP12
  • blocks target's healing for 2 turns

    Power75Acc.100PP12
    Sound
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • target acts last this turn

    PowerAcc.100PP16
  • Power60Acc.100PP20
    Contact
  • target's Attack −2

    PowerAcc.100PP20
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2

    PowerAcc.PP12
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • allies' Sp. Def +1

    PowerAcc.PP20
  • Power80Acc.100PP12
  • user faints · power ×1.5 on Misty Terrain

    Power100Acc.100PP8