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Hydrapple

Hydrapple
GrassDragon

Height 1.8 m·Weight 93.0 kg

Base stats

HP
106
Atk
80
Def
110
SpA
120
SpD
80
Spe
44
Total540

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

51 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • restores 1/2 of max HP

    PowerAcc.PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • target's evasiveness −2

    PowerAcc.100PP20
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • recovers the used-up held item

    PowerAcc.PP12
  • Yawn

    target falls asleep at end of next turn

    PowerAcc.Sure-hitPP12
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • sun for 5 turns

    PowerAcc.PP8
  • Power110Acc.80PP8
  • rain for 5 turns

    PowerAcc.PP8
  • !

    user's Attack/Sp. Atk +1

    PowerAcc.PP20
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • hits 2–5 times

    Power25Acc.100PP20
    Ball & bomb
  • Power80Acc.100PP16
    Ball & bomb
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • Power120Acc.85PP12
    Contact
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted

    PowerAcc.PP12
  • Priority +1 on Grassy Terrain

    Power55Acc.100PP20
    Contact
  • !

    target's Speed −1 · repeats each turn for 3 turns

    Power60Acc.90PP12
    Ball & bomb
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • also hits targets underground

    Power100Acc.100PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • eats the target's Berry and gains its effect

    Power60Acc.100PP20
    Contact
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power20Acc.100PP20
    Contact
  • on an ally: heals 1/2 of max HP instead

    Power90Acc.100PP16
    Ball & bomb
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • Power85Acc.100PP12
    Pulse
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • [Priority -6] forces the target to switch out

    Power60Acc.90PP12
    Contact
  • target's Attack −1

    Power60Acc.100PP16
    Contact
  • 30% chance: power ×2

    Power80Acc.100PP8
  • !

    allies' crit stage +1 · Dragon types +2

    PowerAcc.PP16
    Sound
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • user's Sp. Atk +2

    PowerAcc.PP20
  • more power the slower the user is than the target (max 150)

    PowerAcc.100PP8
    ContactBall & bomb
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp