Hydrapple
Height 1.8 m·Weight 93.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
first entry: foes' evasion −1 (once per battle)
restores 1/3 max HP when switching out
its held item can't be removed
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8restores 1/2 of max HP
Power—Acc.—PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12target's evasiveness −2
Power—Acc.100PP20attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactrecovers the used-up held item
Power—Acc.—PP12target falls asleep at end of next turn
Power—Acc.Sure-hitPP12must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactsun for 5 turns
Power—Acc.—PP8- Power110Acc.80PP8
rain for 5 turns
Power—Acc.—PP8- !
user's Attack/Sp. Atk +1
Power—Acc.—PP20 charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12hits 2–5 times
Power25Acc.100PP20Ball & bomb- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8- Power120Acc.85PP12Contact
more power the heavier the target (max 120)
Power—Acc.100PP20ContactGrassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12Priority +1 on Grassy Terrain
Power55Acc.100PP20Contact- !
target's Speed −1 · repeats each turn for 3 turns
Power60Acc.90PP12Ball & bomb uses the user's Defense for damage
Power80Acc.100PP12Contactalso hits targets underground
Power100Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8eats the target's Berry and gains its effect
Power60Acc.100PP20Contacttraps 4–5 turns · loses 1/8 of max HP each turn
Power20Acc.100PP20Contacton an ally: heals 1/2 of max HP instead
Power90Acc.100PP16Ball & bombtarget's Speed −1
Power50Acc.100PP20ContactGhost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- Power85Acc.100PP12Pulse
user's Sp. Atk −2
Power130Acc.90PP8[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contact30% chance: power ×2
Power80Acc.100PP8- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound [Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contactuser's Sp. Atk +2
Power—Acc.—PP20more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bombmore power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStomp