Leafeon
Height 1.0 m·Weight 25.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
status immunity in sun
Speed ×2 in sun (stat, separate from ranks)
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactuser's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8target falls asleep at end of next turn
Power—Acc.Sure-hitPP12- Power90Acc.100PP12Sound
type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombtarget's Attack/Defense −1
Power—Acc.100PP20steals the target's held item
Power60Acc.100PP20Contactcopies the last move used
Power—Acc.—PP20usable only after all other moves have been used
Power140Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8seeds the target, drains 1/8 max HP each turn
Power—Acc.90PP12charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12restores 1/2 of max HP
Power—Acc.—PP8hits 2–5 times
Power25Acc.100PP20Ball & bombcrit stage +1 (12.5%)
Power90Acc.100PP16ContactSlicing- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactcharges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingPriority +1 on Grassy Terrain
Power55Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP16- Power60Acc.Sure-hitPP20ContactSlicing
sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20power +20 per stat boost on the user
Power20Acc.100PP12- Power80Acc.100PP16ContactSlicing
Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb30% chance: flinch
Power60Acc.100PP20ContactBiteremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20target's Attack −2
Power—Acc.100PP20[Priority +1] target's Attack −1
Power—Acc.100PP20confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound