Liepard
Height 1.1 m·Weight 37.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
must recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contacttarget's Defense −2
Power—Acc.85PP20Sounduser's evasiveness +1
Power—Acc.—PP16- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttarget falls asleep at end of next turn
Power—Acc.Sure-hitPP12- Power90Acc.100PP12Sound
steals the target's held item
Power60Acc.100PP20Contactcopies the last move used
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP810% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteburn
Power70Acc.100PP8rain for 5 turns
Power—Acc.—PP8- Power80Acc.100PP16Ball & bomb
more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contactparalysis
Power—Acc.90PP2010% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBite30% chance: poison
Power120Acc.80PP8sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12crit stage +1 (12.5%)
Power70Acc.100PP20Slicingbreaks the target's screens
Power85Acc.100PP12ContactBiteuser switches out after attacking
Power70Acc.100PP20Contacttarget's Sp. Atk −1
Power70Acc.90PP12Contact20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing 30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can't use the same move twice in a row
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicinguser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget's Sp. Atk −1
Power55Acc.95PP16Soundtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contact30% chance: target's Defense −1
Power100Acc.75PP16Contacttarget's Attack −2
Power—Acc.100PP2010% chance: target's Attack −1
Power90Acc.90PP12Contact