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Mamoswine

Mamoswine
IceGround

Height 2.5 m·Weight 291.0 kg

Base stats

HP
110
Atk
130
Def
80
SpA
70
SpD
60
Spe
80
Total530

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Oblivious

    The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

  • Snow Cloak

    Evasion ×1.25 in snow

  • Thick Fat

    damage taken ×0.5 from Fire/Ice-type moves

Learnable moves

63 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • rain for 5 turns

    PowerAcc.PP8
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • Haze

    resets every Pokémon's stat changes

    PowerAcc.PP20
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • hits 2–5 times

    Power25Acc.100PP20
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • [Priority +1]

    Power40Acc.100PP20
  • 10% chance: freeze · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • 30% chance: flinch

    Power85Acc.90PP12
  • !

    super effective vs Water types

    Power70Acc.100PP20
  • snow for 5 turns · Ice types' Defense ×1.5

    PowerAcc.PP8
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • user's Attack/Defense −1

    Power120Acc.100PP8
    Contact
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • also hits targets underground

    Power100Acc.100PP12
  • one-hit KO

    PowerAcc.30PP8
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • target's Speed −1

    Power55Acc.95PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • Power95Acc.95PP12
    Contact
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • 10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1

    Power60Acc.100PP8
  • target's Speed −1

    Power60Acc.95PP16
  • hits 2–5 times

    Power25Acc.90PP12
    Ball & bomb
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • grounds the target · Ground-type moves can hit it

    Power50Acc.100PP16
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • more power the more HP the target has (max 100)

    PowerAcc.100PP12
    Contact
  • target's Attack −2

    PowerAcc.100PP20