Milotic
Height 6.2 m·Weight 162.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Defense ×1.5 with a status condition (stat, separate from ranks)
Sp. Atk +2 whenever a foe lowers its stats
30% chance to infatuate attackers on contact
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomptraps 4–5 turns · loses 1/8 of max HP each turn
Power15Acc.90PP20Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8restores 1/2 of max HP
Power—Acc.—PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombtarget's Attack/Defense −1
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contactrain for 5 turns
Power—Acc.—PP8traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16turn 1: dives underwater, evades · turn 2: attacks
Power80Acc.100PP12Contact30% chance: target's accuracy −1
Power90Acc.85PP1220% chance: confusion
Power60Acc.100PP20Pulserestores 1/16 of max HP each turn
Power—Acc.—PP20- Power90Acc.90PP12Contact
30% chance: burn
Power80Acc.100PP16restores 1/4 of max HP
Power—Acc.—PP12user switches out after attacking
Power60Acc.100PP20Contacttarget's Attack −1
Power50Acc.100PP2010% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windresets every Pokémon's stat changes
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16Wind[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contacthits 3 times · power +20 per hit
Power20Acc.90PP12Contactuser's Attack/Defense/accuracy +1
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16target's Speed −1
Power60Acc.100PP20sleep
Power—Acc.60PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8[Priority -5] returns 2× special damage taken · fails if not hit specially
Power—Acc.100PP20foes can't use moves the user knows
Power—Acc.—PP12target's Sp. Atk −1
Power70Acc.90PP12Contactconfusion
Power—Acc.100PP12user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP20- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound - Power60Acc.100PP20Contact
30% chance: target's Defense −1
Power100Acc.75PP16Contact- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact restores 3/4 of damage dealt
Power50Acc.100PP12Contactconfusion · only if target's stats rose this turn
Power80Acc.100PP12Sound