monball.net
1·0/6
Back to dex

Milotic

Milotic
Water

Height 6.2 m·Weight 162.0 kg

Base stats

HP
95
Atk
60
Def
79
SpA
100
SpD
125
Spe
81
Total540

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Marvel Scale

    Defense ×1.5 with a status condition (stat, separate from ranks)

  • Competitive

    Sp. Atk +2 whenever a foe lowers its stats

  • Cute Charm

    30% chance to infatuate attackers on contact

Learnable moves

61 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • Wrap

    traps 4–5 turns · loses 1/8 of max HP each turn

    Power15Acc.90PP20
    Contact
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • restores 1/2 of max HP

    PowerAcc.PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • target's Attack/Defense −1

    PowerAcc.100PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • Power110Acc.80PP8
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • 20% chance: flinch

    Power80Acc.100PP16
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • Dive

    turn 1: dives underwater, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • 30% chance: target's accuracy −1

    Power90Acc.85PP12
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • restores 1/16 of max HP each turn

    PowerAcc.PP20
  • Power90Acc.90PP12
    Contact
  • 30% chance: burn

    Power80Acc.100PP16
  • restores 1/4 of max HP

    PowerAcc.PP12
  • user switches out after attacking

    Power60Acc.100PP20
    Contact
  • target's Attack −1

    Power50Acc.100PP20
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • Haze

    resets every Pokémon's stat changes

    PowerAcc.PP20
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • hits 3 times · power +20 per hit

    Power20Acc.90PP12
    Contact
  • Coil

    user's Attack/Defense/accuracy +1

    PowerAcc.PP20
  • target's Speed −1

    Power55Acc.95PP16
  • target's Speed −1

    Power60Acc.100PP20
  • sleep

    PowerAcc.60PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • [Priority -5] returns 2× special damage taken · fails if not hit specially

    PowerAcc.100PP20
  • foes can't use moves the user knows

    PowerAcc.PP12
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • confusion

    PowerAcc.100PP12
  • user's Attack/Speed +1

    PowerAcc.PP20
    Dance
  • Power85Acc.100PP12
    Pulse
  • [Priority -6] forces the target to switch out

    Power60Acc.90PP12
    Contact
  • target's Attack −1

    Power60Acc.100PP16
    Contact
  • hits 2–5 times · after use: user's Defense −1 · Speed +1

    Power25Acc.90PP20
  • !

    allies' crit stage +1 · Dragon types +2

    PowerAcc.PP16
    Sound
  • Power60Acc.100PP20
    Contact
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • confusion · only if target's stats rose this turn

    Power80Acc.100PP12
    Sound