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Mr. Rime

Mr. Rime
IcePsychic

Height 1.5 m·Weight 58.2 kg

Base stats

HP
80
Atk
85
Def
75
SpA
110
SpD
100
Spe
70
Total520

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Tangled Feet

    Evasion ×2 while confused

  • Screen Cleaner

    When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

  • Ice Body

    restores 1/16 max HP each turn in snow

Learnable moves

93 moves
  • Power120Acc.75PP8
    Contact
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • confusion · target's Attack +2

    PowerAcc.85PP16
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • switches out, passing stat changes on

    PowerAcc.PP20
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • [Priority +3] flinch · usable only on the user's first turn out

    Power40Acc.100PP12
    Contact
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • recovers the used-up held item

    PowerAcc.PP12
  • confusion

    PowerAcc.100PP20
    Dance
  • restores 1/2 of max HP

    PowerAcc.PP8
  • target's Attack/Defense −1

    PowerAcc.100PP20
  • target can't switch out or flee

    PowerAcc.Sure-hitPP8
  • copies the last move used

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • target acts next this turn

    PowerAcc.Sure-hitPP16
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • target's Attack −1

    Power50Acc.100PP20
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • 10% chance: freeze

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • Haze

    resets every Pokémon's stat changes

    PowerAcc.PP20
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • one-hit KO · lower accuracy for non-Ice users

    PowerAcc.30PP8
  • hits 2–5 times

    Power25Acc.100PP20
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • [Priority +1]

    Power40Acc.100PP20
  • always a critical hit

    Power60Acc.90PP12
  • !

    super effective vs Water types

    Power70Acc.100PP20
  • hits 3 times · power +20 per hit

    Power20Acc.90PP12
    Contact
  • removes terrain

    Power80Acc.100PP16
    Contact
  • snow for 5 turns · Ice types' Defense ×1.5

    PowerAcc.PP8
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
    ContactPunch
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • sleep

    PowerAcc.60PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • [Priority -5] returns 2× special damage taken · fails if not hit specially

    PowerAcc.100PP20
  • hits 2 turns later

    Power120Acc.100PP12
  • swaps held items with the target

    PowerAcc.100PP12
  • copies the target's Ability

    PowerAcc.Sure-hitPP12
  • swaps Abilities with the target

    PowerAcc.Sure-hitPP12
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • swaps Attack/Sp. Atk stat changes with the target

    PowerAcc.Sure-hitPP12
  • swaps Defense/Sp. Def stat changes with the target

    PowerAcc.Sure-hitPP12
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • [Priority -7] slower Pokémon move first for 5 turns

    PowerAcc.PP8
  • averages Attack and Sp. Atk with the target

    PowerAcc.Sure-hitPP12
  • everyone's Defense and Sp. Def swapped for 5 turns

    PowerAcc.PP12
  • hits the target's Defense

    Power80Acc.100PP12
  • held items have no effect for 5 turns

    PowerAcc.PP12
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • [Priority +2] swaps places with an ally

    PowerAcc.PP16
  • Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted

    PowerAcc.PP12
  • on Psychic Terrain: power ×1.5 · hits all opponents

    Power80Acc.100PP12
  • confusion

    PowerAcc.100PP12
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target can't use the same move twice in a row

    PowerAcc.100PP16
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • target's Sp. Def −2

    PowerAcc.100PP20
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • user's Sp. Atk +2

    PowerAcc.PP20
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • user's Defense +2

    PowerAcc.PP16
  • target's Attack −2

    PowerAcc.100PP20
  • Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2

    PowerAcc.PP12
  • Power80Acc.100PP12