Mr. Rime
Height 1.5 m·Weight 58.2 kg
Base stats
Type defenses
Abilities
* Hidden ability
Evasion ×2 while confused
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
restores 1/16 max HP each turn in snow
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20SoundHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8user's Speed +1
Power50Acc.100PP20Contact[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20recovers the used-up held item
Power—Acc.—PP12confusion
Power—Acc.100PP20Dancerestores 1/2 of max HP
Power—Acc.—PP8target's Attack/Defense −1
Power—Acc.100PP20target can't switch out or flee
Power—Acc.Sure-hitPP8copies the last move used
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contacttarget acts next this turn
Power—Acc.Sure-hitPP16used right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8target's Attack −1
Power50Acc.100PP20charges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windresets every Pokémon's stat changes
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16Windone-hit KO · lower accuracy for non-Ice users
Power—Acc.30PP8hits 2–5 times
Power25Acc.100PP20[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority +1]
Power40Acc.100PP20always a critical hit
Power60Acc.90PP12- !
super effective vs Water types
Power70Acc.100PP20 hits 3 times · power +20 per hit
Power20Acc.90PP12Contactremoves terrain
Power80Acc.100PP16Contactsnow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP8breaks the target's screens
Power75Acc.100PP16Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bomblast move failed: power ×2
Power75Acc.100PP12Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12sleep
Power—Acc.60PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8[Priority -5] returns 2× special damage taken · fails if not hit specially
Power—Acc.100PP20hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12copies the target's Ability
Power—Acc.Sure-hitPP12swaps Abilities with the target
Power—Acc.Sure-hitPP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20swaps Attack/Sp. Atk stat changes with the target
Power—Acc.Sure-hitPP12swaps Defense/Sp. Def stat changes with the target
Power—Acc.Sure-hitPP1220% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8averages Attack and Sp. Atk with the target
Power—Acc.Sure-hitPP12everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12held items have no effect for 5 turns
Power—Acc.—PP12power +20 per stat boost on the user
Power20Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP12on Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12confusion
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombsteals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can't use the same move twice in a row
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20target's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contactuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contactuser's Defense +2
Power—Acc.—PP16target's Attack −2
Power—Acc.100PP20Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP12- Power80Acc.100PP12