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Mudsdale

Mudsdale
Ground

Height 2.5 m·Weight 920.0 kg

Base stats

HP
100
Atk
125
Def
100
SpA
55
SpD
85
Spe
35
Total500

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Own Tempo

    The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

  • Stamina

    Defense +1 when hit by an attack

  • Inner Focus

    The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Learnable moves

45 moves
  • Power120Acc.75PP8
    Contact
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • [Priority -5] returns 2× physical damage taken · fails if not hit physically

    PowerAcc.100PP20
    Contact
  • user's Attack/Defense −1

    Power120Acc.100PP8
    Contact
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • target's Speed −1

    Power65Acc.100PP20
    Contact
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • also hits targets underground

    Power100Acc.100PP12
  • one-hit KO

    PowerAcc.30PP8
  • target's accuracy −1

    Power20Acc.100PP12
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • target's Speed −1

    Power55Acc.95PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • Power95Acc.95PP12
    Contact
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • target's Speed −1

    Power60Acc.95PP16
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • grounds the target · Ground-type moves can hit it

    Power50Acc.100PP16
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact
  • user's Defense +2

    PowerAcc.PP16
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp