Noivern
Height 1.5 m·Weight 85.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
The Pokémon anticipates and dodges the attacks of its allies.
Learnable moves
[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Wind30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser's evasiveness +1
Power—Acc.—PP16damage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact- Power90Acc.100PP12Sound
must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power140Acc.100PP12Sound
10% chance: burn
Power90Acc.100PP16sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Wind20% chance: confusion
Power60Acc.100PP20Pulsecharges one turn, fires the next · instant in sun
Power120Acc.100PP12recoil 1/4 of damage dealt
Power90Acc.100PP16Contactbreaks the target's screens
Power75Acc.100PP16Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombturn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirborne30% chance: flinch · crit stage +1 (12.5%) · charges one turn, attacks the next
Power140Acc.90PP8crit stage +1 (12.5%)
Power60Acc.95PP20SlicingWind- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP8user's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: flinch
Power75Acc.95PP16Slicingtarget's evasiveness −1 · clears hazards, screens, and mist on both sides
Power—Acc.Sure-hitPP16no held item: power ×2
Power55Acc.100PP16Contact30% chance: confusion · never misses in rain
Power110Acc.70PP12Windhits 2 times
Power40Acc.90PP12Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12user's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8blocks target's healing for 2 turns
Power75Acc.100PP12Soundrestores 1/2 of damage dealt
Power80Acc.100PP12Contactuser switches out after attacking
Power70Acc.100PP20Contact- Power80Acc.100PP16ContactSlicing
20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStompuser's Sp. Atk −2
Power130Acc.90PP8[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contact- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound 30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP2020% chance: flinch
Power80Acc.100PP16Pulseswaps held items with the target
Power—Acc.100PP1210% chance: user's Defense +1
Power70Acc.90PP20Contact30% chance: target's Defense −1
Power100Acc.75PP16Contactrestores 1/2 of max HP
Power—Acc.—PP8