Pelipper
Height 1.2 m·Weight 28.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Sounduser's Defense/Sp. Def +1 · stores up to 3 times
Power—Acc.—PP20power 100 per Stockpile
Power—Acc.100PP12restores 1/4 of max HP
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contactrain for 5 turns
Power—Acc.—PP8traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1630% chance: target's accuracy −1
Power90Acc.85PP1220% chance: confusion
Power60Acc.100PP20Pulserestores 1/16 of max HP each turn
Power—Acc.—PP20changes the target to Water type
Power—Acc.100PP2020% chance: target's Defense −1
Power85Acc.100PP12Contacttarget's Attack −1
Power50Acc.100PP20- Power80Acc.100PP16Ball & bomb
10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Windsnow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP830% chance: poison
Power120Acc.80PP8turn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirbornetarget's Attack −2
Power—Acc.100PP16Dancecrit stage +1 (12.5%)
Power60Acc.95PP20SlicingWind- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP8user's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: flinch
Power75Acc.95PP16Slicingrecoil 1/3 of damage dealt
Power120Acc.100PP16Contactno held item: power ×2
Power55Acc.100PP16Contact30% chance: confusion · never misses in rain
Power110Acc.70PP12Windhits 2 times
Power40Acc.90PP12Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user switches out after attacking
Power70Acc.100PP20Contact[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12steals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP1210% chance: user's Defense +1
Power70Acc.90PP20Contact