Polteageist
Height 0.2 m·Weight 0.4 kg
Base stats
Type defenses
Abilities
* Hidden ability
when hit by a physical move: Defense −1, Speed +2
30% chance to disable a move that hits it
Learnable moves
must recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20switches out, passing stat changes on
Power—Acc.—PP20target's evasiveness −2
Power—Acc.100PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sounduser's Defense/Sp. Def −1 · user's Attack/Sp. Atk/Speed +2
Power—Acc.—PP16every Pokémon eats its held Berry
Power—Acc.—PP12burn
Power—Acc.85PP16restores 1/2 of damage dealt
Power75Acc.100PP12target's Attack −1 · restores HP equal to the target's Attack stat
Power—Acc.100PP810% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombpower ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8target's Attack/Sp. Atk −2
Power—Acc.100PP12moving after the target: power ×2
Power50Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contactallies' Sp. Def +1
Power—Acc.—PP20