Runerigus
Height 1.6 m·Weight 66.6 kg
Base stats
Type defenses
Abilities
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Learnable moves
disables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12target can't switch out or flee
Power—Acc.Sure-hitPP8infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundburn
Power—Acc.85PP16rain for 5 turns
Power—Acc.—PP8restores 1/2 of damage dealt
Power75Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contactresets every Pokémon's stat changes
Power—Acc.—PP20uses the user's Defense for damage
Power80Acc.100PP12Contactsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP20also hits targets underground
Power100Acc.100PP12traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP2010% chance: target's Sp. Def −1
Power90Acc.100PP12user's Sp. Def +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20swaps Attack/Sp. Atk stat changes with the target
Power—Acc.Sure-hitPP12swaps Defense/Sp. Def stat changes with the target
Power—Acc.Sure-hitPP1220% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8averages Defense and Sp. Def with the target
Power—Acc.Sure-hitPP12averages Attack and Sp. Atk with the target
Power—Acc.Sure-hitPP12everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP1630% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Windtarget's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombcrit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power60Acc.Sure-hitPP20ContactPunch
- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing power ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8- Power85Acc.100PP12Pulse
steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget's Attack/Sp. Atk −2
Power—Acc.100PP12target can use only damaging moves for 3 turns
Power—Acc.100PP20target's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20- Power60Acc.100PP20Contact
user's Defense +2
Power—Acc.—PP16