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Salazzle

Salazzle
PoisonFire

Height 1.2 m·Weight 22.2 kg

Base stats

HP
68
Atk
64
Def
60
SpA
111
SpD
60
Spe
117
Total480

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Corrosion

    The Pokémon can poison the target even if it's a Steel or Poison type.

  • Oblivious

    The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Learnable moves

70 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • disables the target's last move · for 4 turns

    PowerAcc.100PP20
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • confusion · target's Attack +2

    PowerAcc.85PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • target's evasiveness −2

    PowerAcc.100PP20
  • [Priority +3] flinch · usable only on the user's first turn out

    Power40Acc.100PP12
    Contact
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • Power90Acc.100PP12
    Sound
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn

    Power90Acc.100PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • 10% chance: burn

    Power95Acc.90PP12
    Wind
  • burn

    PowerAcc.85PP16
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • 10% chance: burn · recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • 10% chance: burn · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • !

    target's Defense −1

    Power90Acc.100PP16
    Contact
  • burn

    Power70Acc.100PP8
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • paralysis

    PowerAcc.90PP20
  • poison · never misses when used by a Poison type

    PowerAcc.90PP12
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • 50% chance: poison

    Power50Acc.100PP16
    ContactBite
  • sets poison spikes on the foes' side · poisons Pokémon switching in

    PowerAcc.PP20
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 10% chance: poison · crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • 30% chance: poison

    Power120Acc.80PP8
  • power ×2 vs poisoned target

    Power65Acc.100PP12
  • 10% chance: poison

    Power95Acc.100PP12
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • usable only after eating a Berry

    Power120Acc.90PP12
  • The user surrounds everything around it with highly acidic gas and melts away items they hold.

    PowerAcc.100PP20
  • target's accuracy −1

    Power20Acc.100PP12
  • no held item: power ×2

    Power55Acc.100PP16
    Contact
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • restores 1/2 of damage dealt

    Power80Acc.100PP12
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • !
    Power80Acc.100PP16
    ContactSlicing
  • user's Attack/Speed +1

    PowerAcc.PP20
    Dance
  • Power85Acc.100PP12
    Pulse
  • [Priority -6] forces the target to switch out

    Power60Acc.90PP12
    Contact
  • target's Attack −1

    Power60Acc.100PP16
    Contact
  • hits 2–5 times · after use: user's Defense −1 · Speed +1

    Power25Acc.90PP20
  • !

    allies' crit stage +1 · Dragon types +2

    PowerAcc.PP16
    Sound
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • hits 6 times

    PowerAcc.100PP12
  • target can't use the same move twice in a row

    PowerAcc.100PP16
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • target's Sp. Def −2

    PowerAcc.100PP20
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • user's Sp. Atk +2

    PowerAcc.PP20
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact