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Sandaconda

Sandaconda
Ground

Height 3.8 m·Weight 65.5 kg

Base stats

HP
72
Atk
107
Def
125
SpA
65
SpD
70
Spe
71
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Sand Spit

    being hit by a move summons a sandstorm for 5 turns

  • Shed Skin

    1/3 chance each turn to cure its status condition

  • Sand Veil

    Evasion ×1.25 in a sandstorm

Learnable moves

48 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • Wrap

    traps 4–5 turns · loses 1/8 of max HP each turn

    Power15Acc.90PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • user's evasiveness +2

    PowerAcc.PP12
  • paralysis

    PowerAcc.100PP20
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • usable only after all other moves have been used

    Power140Acc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • 10% chance: paralysis · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • Coil

    user's Attack/Defense/accuracy +1

    PowerAcc.PP20
  • usable only after eating a Berry

    Power120Acc.90PP12
  • also hits targets underground

    Power100Acc.100PP12
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • target's Speed −1

    Power55Acc.95PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • crit stage +1 (12.5%)

    Power80Acc.95PP12
    Contact
  • Power95Acc.95PP12
    Contact
  • 30% chance: burn

    Power70Acc.100PP12
  • 30% chance: confusion · never misses in rain

    Power110Acc.70PP12
    Wind
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • target's Speed −1

    Power60Acc.95PP16
  • hits 2–5 times

    Power25Acc.90PP12
    Ball & bomb
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • 20% chance: flinch

    Power100Acc.75PP12
    ContactStomp
  • hits 2–5 times · after use: user's Defense −1 · Speed +1

    Power25Acc.90PP20
  • Power60Acc.100PP20
    Contact
  • user's Defense +2

    PowerAcc.PP16
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact