Simisage
Height 1.1 m·Weight 30.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20recovers the used-up held item
Power—Acc.—PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sounduser's Defense +2 · eats the held Berry · fails without one
Power—Acc.—PP12sun for 5 turns
Power—Acc.—PP8seeds the target, drains 1/8 max HP each turn
Power—Acc.90PP12charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12hits 2–5 times
Power25Acc.100PP20Ball & bomb- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactcharges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingPriority +1 on Grassy Terrain
Power55Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact30% chance: poison
Power120Acc.80PP8usable only after eating a Berry
Power120Acc.90PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactno held item: power ×2
Power55Acc.100PP16Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP830% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing 30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can't use the same move twice in a row
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP20target can't use sound moves for 2 turns
Power80Acc.100PP16Contact30% chance: target's Defense −1
Power100Acc.75PP16Contact