Sinistcha
Height 0.2 m·Weight 2.2 kg
Base stats
Type defenses
Abilities
* Hidden ability
heals ally 1/4 max HP on entry
damage taken ×0.5 from Fire-type moves
Learnable moves
must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20copies the target's stat changes
Power—Acc.Sure-hitPP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Sound30% chance: burn
Power80Acc.100PP16restores 1/4 of max HP
Power—Acc.—PP12charges one turn, fires the next · instant in sun
Power120Acc.100PP12paralysis
Power—Acc.75PP20Powderrestores 1/2 of damage dealt
Power75Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12target's Attack −1 · restores HP equal to the target's Attack stat
Power—Acc.100PP820% chance: burn · restores 1/2 of damage dealt
Power80Acc.90PP165 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8[Priority +2] draws opponents' moves to the user this turn
Power—Acc.—PP20Powderfixed damage equal to the user's level
Power—Acc.100PP16Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombpower ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8target's Attack/Sp. Atk −2
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contactuser's Defense +2
Power—Acc.—PP16