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Slurpuff

Slurpuff
Fairy

Height 0.8 m·Weight 5.0 kg

Base stats

HP
82
Atk
80
Def
86
SpA
85
SpD
75
Spe
72
Total480

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

42 moves
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • target's evasiveness −2

    PowerAcc.100PP20
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Wish

    end of next turn: restores 1/2 of max HP · also heals a replacement

    PowerAcc.PP8
  • Yawn

    target falls asleep at end of next turn

    PowerAcc.Sure-hitPP12
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • copies the last move used

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • target acts next this turn

    PowerAcc.Sure-hitPP16
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn

    Power90Acc.100PP16
  • sun for 5 turns

    PowerAcc.PP8
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • rain for 5 turns

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP20
    Powder
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • user's Defense +3

    PowerAcc.PP12
  • 10% chance: paralysis

    Power90Acc.100PP16
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
    ContactPunch
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • target's Speed −2

    PowerAcc.95PP20
  • sets a web on the foes' side · Pokémon switching in get Speed −1

    PowerAcc.PP20
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target's Sp. Def −2

    PowerAcc.100PP20
  • target's Attack −2

    PowerAcc.100PP20
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • Power80Acc.100PP12
  • user faints · power ×1.5 on Misty Terrain

    Power100Acc.100PP8