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Tinkaton

Tinkaton
FairySteel

Height 0.7 m·Weight 112.8 kg

Base stats

HP
85
Atk
75
Def
77
SpA
70
SpD
105
Spe
94
Total506

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Mold Breaker

    The Pokémon's moves are unimpeded by the Ability of the target.

  • Own Tempo

    The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

  • Pickpocket

    The Pokémon steals the held item from attackers that made direct contact with it.

Learnable moves

47 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • [Priority +3] flinch · usable only on the user's first turn out

    Power40Acc.100PP12
    Contact
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • steals the target's held item

    Power60Acc.100PP20
    Contact
  • [Priority +2] hits through protection and lifts it

    Power30Acc.100PP12
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • paralysis

    PowerAcc.90PP20
  • user's Speed −1

    Power100Acc.90PP12
    ContactPunch
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • target's Speed −1

    Power60Acc.100PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • swaps Abilities with the target

    PowerAcc.Sure-hitPP12
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • target's Speed −1

    Power60Acc.95PP16
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • grounds the target · Ground-type moves can hit it

    Power50Acc.100PP16
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • confusion · target's Sp. Atk +1

    PowerAcc.100PP16
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • target's Sp. Def −2

    PowerAcc.100PP20
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • target acts last this turn

    PowerAcc.100PP16
  • Power60Acc.100PP20
    Contact
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • user loses 1/2 max HP

    Power140Acc.95PP8
  • can't be used on consecutive turns

    Power160Acc.100PP8
  • more power the more HP the target has (max 100)

    PowerAcc.100PP12
    Contact
  • confusion

    PowerAcc.75PP12
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • [Priority +1] target's Attack −1

    PowerAcc.100PP20