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Torkoal

Torkoal
Fire

Height 0.5 m·Weight 80.4 kg

Base stats

HP
70
Atk
85
Def
140
SpA
85
SpD
70
Spe
20
Total470

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • White Smoke

    The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

  • Drought

    summons sun for 5 turns on entry

  • Shell Armor

    A hard shell protects the Pokémon from critical hits.

Learnable moves

57 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • user faints

    Power200Acc.100PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Yawn

    target falls asleep at end of next turn

    PowerAcc.Sure-hitPP12
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • user's Defense/Sp. Def −1 · user's Attack/Sp. Atk/Speed +2

    PowerAcc.PP16
  • 10% chance: burn

    Power90Acc.100PP16
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • 10% chance: burn

    Power95Acc.90PP12
    Wind
  • burn

    PowerAcc.85PP16
  • more power the more HP the user has (max 150)

    Power150Acc.100PP8
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • 10% chance: burn · recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • 30% chance: burn

    Power80Acc.100PP16
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • burn

    Power100Acc.50PP8
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • burn

    Power70Acc.100PP8
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • user's Attack/Defense −1

    Power120Acc.100PP8
    Contact
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • resets the target's stat changes

    Power50Acc.Sure-hitPP16
  • also hits targets underground

    Power100Acc.100PP12
  • one-hit KO

    PowerAcc.30PP8
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • 30% chance: burn

    Power70Acc.100PP12
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • 10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1

    Power60Acc.100PP8
  • target's Speed −1

    Power60Acc.95PP16
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • user's Defense +2

    PowerAcc.PP16
  • more power the slower the user is than the target (max 150)

    PowerAcc.100PP8
    ContactBall & bomb
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp