Tsareena
Height 1.2 m·Weight 21.4 kg
Base stats
Type defenses
Abilities
* Hidden ability
status immunity in sun
blocks priority moves
immune to sleep
Learnable moves
- Power120Acc.75PP8Contact
must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12user's Speed +1
Power50Acc.100PP20Contacttarget's evasiveness −2
Power—Acc.100PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactconfusion
Power—Acc.100PP20Danceuser or ally: one random stat +2
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12restores 1/2 of max HP
Power—Acc.—PP8hits 2–5 times
Power25Acc.100PP20Ball & bomb- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8- Power120Acc.85PP12Contact
more power the heavier the target (max 120)
Power—Acc.100PP20Contact- Power90Acc.100PP16Wind
Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12charges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicing- !
target's Attack −1
Power85Acc.100PP16Contact Priority +1 on Grassy Terrain
Power55Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contacthits 3 times · power +20 per hit
Power20Acc.90PP12Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contactmisses: user loses 1/2 max HP
Power130Acc.90PP12ContactAirbornetarget's Speed −1
Power65Acc.100PP20Contact30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirborneno held item: power ×2
Power55Acc.100PP16Contact5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactuser switches out after attacking
Power70Acc.100PP20Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12target's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12Contact10% chance: target's Attack −1
Power90Acc.90PP12Contactallies' Sp. Def +1
Power—Acc.—PP20- Power80Acc.100PP12