Tyrantrum
Height 2.5 m·Weight 270.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
power ×1.5 for bite moves
no recoil damage (except Struggle)
Learnable moves
one-hit KO
Power—Acc.30PP8Contact30% chance: paralysis
Power85Acc.100PP16ContactStompattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact- Power90Acc.100PP12Sound
must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP810% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBite10% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBiteuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Defense/Sp. Def −1
Power120Acc.100PP8Contact50% chance: poison
Power50Acc.100PP16ContactBitealso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactbreaks the target's screens
Power85Acc.100PP12ContactBite30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombuser's Speed +2
Power—Acc.—PP20crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20recoil 1/2 of damage dealt
Power150Acc.80PP8Contactcharges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
user's Sp. Atk −2
Power130Acc.90PP8[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP20- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound 30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget already damaged this turn: power ×2
Power60Acc.100PP12Contact20% chance: flinch
Power80Acc.100PP16Pulse- Power60Acc.100PP20Contact
stats lowered this turn: power ×2
Power75Acc.100PP8Contact30% chance: target's Defense −1
Power100Acc.75PP16Contactuser's Defense +2
Power—Acc.—PP16- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact target's Attack −2
Power—Acc.100PP2010% chance: target's Attack −1
Power90Acc.90PP12Contact