Vileplume
Height 1.2 m·Weight 18.6 kg
Base stats
Type defenses
Abilities
* Hidden ability
Speed ×2 in sun (stat, separate from ranks)
on contact: 30% chance of poison (9%), paralysis (10%), or sleep (11%)
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12target's evasiveness −2
Power—Acc.100PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20confusion
Power—Acc.100PP20Dancetype changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombtarget's Attack/Defense −1
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8Contacttarget acts next this turn
Power—Acc.Sure-hitPP16used right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8seeds the target, drains 1/8 max HP each turn
Power—Acc.90PP12- !
user's Attack/Sp. Atk +1
Power—Acc.—PP20 charges one turn, fires the next · instant in sun
Power120Acc.100PP12paralysis
Power—Acc.75PP20Powdersleep
Power—Acc.75PP16Powderattacks 2-3 turns, then user is confused
Power120Acc.100PP12ContactDancerestores 1/2 of damage dealt
Power75Acc.100PP12restores 1/2 of max HP
Power—Acc.—PP8restores 1/16 of max HP each turn · can't switch out
Power—Acc.—PP20hits 2–5 times
Power25Acc.100PP20Ball & bomb- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contact- Power90Acc.100PP16Wind
Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12target's Attack −1 · restores HP equal to the target's Attack stat
Power—Acc.100PP8charges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingPriority +1 on Grassy Terrain
Power55Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contactpoison
Power—Acc.75PP20Powderpoison · never misses when used by a Poison type
Power—Acc.90PP1230% chance: poison
Power90Acc.100PP12Ball & bombpower ×2 vs poisoned target
Power65Acc.100PP1210% chance: poison
Power95Acc.100PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bombThe user surrounds everything around it with highly acidic gas and melts away items they hold.
Power—Acc.100PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8on an ally: heals 1/2 of max HP instead
Power90Acc.100PP16Ball & bombthrows the held item · power and effect depend on the item
Power—Acc.100PP12target's Attack −2
Power—Acc.100PP20restores 1/2 of max HP
Power—Acc.—PP8- !
30%→10%↓ chance: target's Sp. Atk −1
Power95Acc.100PP16 - Power80Acc.100PP12