Vivillon
Height 1.2 m·Weight 17.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Protective dust shields the Pokémon from the additional effects of moves.
Accuracy of own moves ×1.3
allies take ×0.75 damage in Doubles
Learnable moves
[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Windmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttype changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12paralysis
Power—Acc.75PP20Powdersleep
Power—Acc.75PP16Powderrestores 1/2 of damage dealt
Power75Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombpoison
Power—Acc.75PP20Powdercrit stage +1 (12.5%)
Power60Acc.95PP20SlicingWinduser's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: flinch
Power75Acc.95PP16Slicingno held item: power ×2
Power55Acc.100PP16Contact30% chance: confusion · never misses in rain
Power110Acc.70PP12Wind10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20target's Speed −2
Power—Acc.95PP20user switches out after attacking
Power70Acc.100PP20Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12Soundeats the target's Berry and gains its effect
Power60Acc.100PP20Contact[Priority +2] draws opponents' moves to the user this turn
Power—Acc.—PP20Powderuser's Sp. Atk/Sp. Def/Speed +1
Power—Acc.—PP20Dancetarget's Sp. Atk −1
Power50Acc.100PP20on an ally: heals 1/2 of max HP instead
Power90Acc.100PP16Ball & bombtarget's Sp. Atk −1
Power70Acc.90PP12Contacttarget's Speed −1
Power50Acc.100PP20Contactconfusion
Power—Acc.100PP12steals the target's item · not if the user holds one
Power60Acc.100PP20Contactuser's Defense +2
Power—Acc.—PP16restores 3/4 of damage dealt
Power50Acc.100PP12Contact