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Volcarona

Volcarona
BugFire

Height 1.6 m·Weight 46.0 kg

Base stats

HP
85
Atk
60
Def
65
SpA
135
SpD
105
Spe
100
Total550

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Flame Body

    30% chance to burn attackers on contact

  • Swarm

    power ×1.5 for Bug-type moves at ≤1/3 HP

Learnable moves

57 moves
  • [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Wind
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • restores 1/2 of max HP

    PowerAcc.PP8
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn

    Power90Acc.100PP16
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • 10% chance: burn

    Power95Acc.90PP12
    Wind
  • burn

    PowerAcc.85PP16
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • 10% chance: burn · recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 50% chance: user's Sp. Atk +1

    Power80Acc.100PP12
    Dance
  • target's Sp. Atk −1

    Power75Acc.100PP12
  • rain for 5 turns

    PowerAcc.PP8
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • recoil 1/4 of damage dealt

    Power90Acc.100PP16
    Contact
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • Fly

    turn 1: flies up, evades · turn 2: attacks

    Power90Acc.95PP16
    ContactAirborne
  • crit stage +1 (12.5%)

    Power60Acc.95PP20
    SlicingWind
  • user's side Speed ×2 for 4 turns

    PowerAcc.PP16
    Wind
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • no held item: power ×2

    Power55Acc.100PP16
    Contact
  • 30% chance: confusion · never misses in rain

    Power110Acc.70PP12
    Wind
  • hits 2 times

    Power40Acc.90PP12
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • target's Speed −2

    PowerAcc.95PP20
  • restores 1/2 of damage dealt

    Power80Acc.100PP12
    Contact
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Sound
  • eats the target's Berry and gains its effect

    Power60Acc.100PP20
    Contact
  • [Priority +2] draws opponents' moves to the user this turn

    PowerAcc.PP20
    Powder
  • user's Sp. Atk/Sp. Def/Speed +1

    PowerAcc.PP20
    Dance
  • target's Sp. Atk −1

    Power50Acc.100PP20
  • target's Attack −1

    Power80Acc.100PP16
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact