Whimsicott
Height 0.7 m·Weight 6.6 kg
Base stats
Type defenses
Abilities
* Hidden ability
status moves get +1 priority (fails on Dark types)
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Speed ×2 in sun (stat, separate from ranks)
Learnable moves
must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contacttarget's Attack/Defense −1
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8seeds the target, drains 1/8 max HP each turn
Power—Acc.90PP12- !
user's Attack/Sp. Atk +1
Power—Acc.—PP20 charges one turn, fires the next · instant in sun
Power120Acc.100PP12paralysis
Power—Acc.75PP20Powdertarget's Speed −2
Power—Acc.100PP20Powderrestores 1/2 of damage dealt
Power75Acc.100PP12changes the target's Ability to Insomnia
Power—Acc.100PP12- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Defense +3
Power—Acc.—PP12Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12Priority +1 on Grassy Terrain
Power55Acc.100PP20Contactpoison
Power—Acc.75PP20Powderuser's side Speed ×2 for 4 turns
Power—Acc.—PP16Wind30% chance: confusion · never misses in rain
Power110Acc.70PP12Wind10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8user switches out after attacking
Power70Acc.100PP20Contact20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombsteals the target's item · not if the user holds one
Power60Acc.100PP20Contacthits 6 times
Power—Acc.100PP12target's Attack/Sp. Atk −2
Power—Acc.100PP12target can use only damaging moves for 3 turns
Power—Acc.100PP20target's Sp. Def −2
Power—Acc.100PP20throws the held item · power and effect depend on the item
Power—Acc.100PP12swaps held items with the target
Power—Acc.100PP12target's Attack −2
Power—Acc.100PP20Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP1210% chance: target's Attack −1
Power90Acc.90PP12Contact- !
30%→10%↓ chance: target's Sp. Atk −1
Power95Acc.100PP16 - Power80Acc.100PP12