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Wyrdeer

Wyrdeer
NormalPsychic

Height 1.8 m·Weight 95.1 kg

Base stats

HP
103
Atk
105
Def
72
SpA
105
SpD
75
Spe
65
Total525

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Intimidate

    foes' Attack −1 on entry

  • Frisk

    When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

  • Sap Sipper

    immune to Grass-type moves · Attack +1 when hit by a Grass-type move

Learnable moves

61 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • disables the target's last move · for 4 turns

    PowerAcc.100PP20
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • 70% chance: user's Sp. Atk +1

    Power50Acc.90PP12
  • recoil 1/4 of damage dealt

    Power90Acc.100PP16
    Contact
  • also hits targets underground

    Power100Acc.100PP12
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • Power95Acc.95PP12
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • sleep

    PowerAcc.60PP20
  • user's Speed +2

    PowerAcc.PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2 turns later

    Power120Acc.100PP12
  • swaps held items with the target

    PowerAcc.100PP12
  • copies the target's Ability

    PowerAcc.Sure-hitPP12
  • swaps Abilities with the target

    PowerAcc.Sure-hitPP12
  • foes can't use moves the user knows

    PowerAcc.PP12
  • 10% chance: flinch

    Power80Acc.100PP20
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • Gravity for 5 turns · grounds all Pokémon · accuracy boosted

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • [Priority -7] slower Pokémon move first for 5 turns

    PowerAcc.PP8
  • hits the target's Defense

    Power80Acc.100PP12
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • on Psychic Terrain: power ×1.5 · hits all opponents

    Power80Acc.100PP12
  • !

    user's Defense +1

    Power90Acc.90PP12
    Contact
  • blocks target's healing for 2 turns

    Power75Acc.100PP12
    Sound
  • Power120Acc.85PP12
    Contact
  • target's Attack −1

    Power80Acc.100PP16
    Contact
  • confusion

    PowerAcc.100PP12
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • target's last move: −4 PP

    PowerAcc.100PP12
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact