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Snap Trap

Physical

Snares the target in a snap trap. Traps the target for 4–5 turns, dealing 1/8 of its max HP each turn, and it can't switch out meanwhile.

traps 4–5 turns · loses 1/8 of max HP each turn

Power 35Acc. 100PP 16
Type Grass → Steel

Move properties

Property classifications and effect notes follow the main-series games — behavior in Pokémon Champions hasn't been verified in-game yet.

  • ContactMakes direct contact with the target. Affected by contact-triggered abilities and effects like Static or Flame Body.

Learned by

1 Pokémon