Move dex
one-hit KO
Power—Acc.30PP8Contactuser's Attack +2
Power—Acc.—PP20Dance[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Windtraps 4–5 turns · loses 1/8 of max HP each turn
Power15Acc.85PP20Contact- Power120Acc.75PP8Contact
one-hit KO
Power—Acc.30PP8Contact30% chance: paralysis
Power85Acc.100PP16ContactStomptraps 4–5 turns · loses 1/8 of max HP each turn
Power15Acc.90PP20Contactattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundsleep
Power—Acc.55PP16Sounddisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contacttarget's Defense −2
Power—Acc.85PP20Sounduser's evasiveness +1
Power—Acc.—PP16restores 1/2 of max HP
Power—Acc.—PP8user's evasiveness +2
Power—Acc.—PP12user's crit stage +2 (50%)
Power—Acc.—PP20user faints
Power200Acc.100PP8paralysis
Power—Acc.100PP20transforms into the target
Power—Acc.Sure-hitPP12user faints
Power250Acc.100PP820% chance: paralysis, burn, or freeze
Power80Acc.100PP12damage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12Contact- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12HP −1/2 (of max HP) · Attack rank → 6 · fails if HP below 1/2 · fails if Attack already maxed
Power—Acc.—PP12all who hear it faint in 3 turns · switching out cancels
Power—Acc.—PP8Sounduser's next move can't miss
Power—Acc.Sure-hitPP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16target can't switch out or flee
Power—Acc.Sure-hitPP8infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12cures the whole party's status conditions
Power—Acc.—PP8Soundprevents status conditions on the user's side for 5 turns
Power—Acc.—PP20averages HP with the target
Power—Acc.Sure-hitPP20switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8user's Speed +1
Power50Acc.100PP20Contacttarget's evasiveness −2
Power—Acc.100PP20restores 1/2 of max HP
Power—Acc.—PP8copies the target's stat changes
Power—Acc.Sure-hitPP12[Priority +2]
Power80Acc.100PP8Contact[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Sounduser's Defense/Sp. Def +1 · stores up to 3 times
Power—Acc.—PP20power 100 per Stockpile
Power—Acc.100PP12restores 1/4 of max HP
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +2] draws opponents' moves to the user this turn
Power—Acc.—PP20[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8recovers the used-up held item
Power—Acc.—PP12
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