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Ability dex

200 abilities
  • Adaptability6 Pokémon

    STAB ×2 (instead of ×1.5)

  • Aerilate1 Pokémon

    Normal-type moves → Flying-type · power ×1.2

  • Aftermath1 Pokémon

    deals 1/4 max HP to the attacker when KO'd by contact

  • Analytic2 Pokémon

    power ×1.3 when moving last

  • Anger Point7 Pokémon

    Attack rank → 6 when hit by a critical hit

  • Anticipation2 Pokémon

    The Pokémon can sense an opposing Pokémon's dangerous moves.

  • Armor Tail1 Pokémon

    blocks priority moves aimed at user & allies

  • Aroma Veil2 Pokémon

    Protects the Pokémon and its allies from effects that prevent the use of moves.

  • Battle Armor1 Pokémon

    Hard armor protects the Pokémon from critical hits.

  • Berserk1 Pokémon

    hit to ≤1/2 HP: Sp. Atk +1

  • Big Pecks1 Pokémon

    Prevents the Pokémon from having its Defense stat lowered.

  • Blaze10 Pokémon

    power ×1.5 for Fire-type moves at ≤1/3 HP

  • Bulletproof2 Pokémon

    immune to ball & bomb moves

  • Cheek Pouch3 Pokémon

    eating a Berry also restores 1/3 max HP

  • Chlorophyll6 Pokémon

    Speed ×2 in sun (stat, separate from ranks)

  • Clear Body3 Pokémon

    Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

  • Cloud Nine2 Pokémon

    Eliminates the effects of weather.

  • Competitive3 Pokémon

    Sp. Atk +2 whenever a foe lowers its stats

  • Compound Eyes1 Pokémon

    Accuracy of own moves ×1.3

  • Contrary3 Pokémon

    stat changes are inverted (raises↔drops)

  • Corrosion2 Pokémon

    The Pokémon can poison the target even if it's a Steel or Poison type.

  • Cud Chew4 Pokémon

    eats the same Berry again at end of next turn

  • When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

  • Cursed Body5 Pokémon

    30% chance to disable a move that hits it

  • Cute Charm4 Pokémon

    30% chance to infatuate attackers on contact

  • Damp3 Pokémon

    The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

  • Defiant4 Pokémon

    Attack +2 whenever a foe lowers its stats

  • Disguise1 Pokémon

    blocks one damaging hit · loses 1/8 max HP when busted

  • Dragonize1 Pokémon

    Normal-type moves → Dragon-type · power ×1.2

  • Drizzle2 Pokémon

    summons rain for 5 turns on entry

  • Drought3 Pokémon

    summons sun for 5 turns on entry

  • Dry Skin2 Pokémon

    immune to Water-type moves · damage taken ×1.25 from Fire-type moves · hit by a Water-type move: heals 1/4 max HP · heals 1/8 max HP each turn in rain · loses 1/8 max HP each turn in sun

  • Early Bird2 Pokémon

    sleep turns ×1/2

  • Earth Eater1 Pokémon

    immune to Ground-type moves (except under Gravity) · heals 1/4 max HP when hit

  • Eelevate1 Pokémon

    immune to Ground-type moves (except under Gravity) · immune to ground hazards · KO: highest stat +1

  • Effect Spore1 Pokémon

    on contact: 30% chance of poison (9%), paralysis (10%), or sleep (11%)

  • Electric Surge1 Pokémon

    sets Electric Terrain for 5 turns on entry · grounded Pokémon's Electric-type moves ×1.3 · prevents sleep

  • charged when hit · next Electric-type move ×2 power

  • Fairy Aura1 Pokémon

    power ×1.33 for Fairy-type moves

  • Filter1 Pokémon

    damage taken ×0.75 from super effective moves

  • Fire Mane1 Pokémon

    power ×1.5 for Fire-type moves

  • Flame Body3 Pokémon

    30% chance to burn attackers on contact

  • Flash Fire9 Pokémon

    immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power

  • Flower Veil2 Pokémon

    Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

  • Fluffy1 Pokémon

    damage taken ×2 from Fire-type moves · damage taken ×0.5 from contact moves

  • Forecast1 Pokémon

    The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

  • Forewarn1 Pokémon

    When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

  • Friend Guard2 Pokémon

    allies take ×0.75 damage in Doubles

  • Frisk11 Pokémon

    When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

  • Fur Coat1 Pokémon

    Defense ×2 (stat, separate from ranks)

  • Gale Wings1 Pokémon

    Flying-type moves get +1 priority at full HP

  • Gluttony7 Pokémon

    eats pinch Berries at ≤1/2 HP

  • Good as Gold1 Pokémon

    immune to foes' status moves

  • Gooey2 Pokémon

    attacker's Speed −1 on contact

  • Guts5 Pokémon

    Attack ×1.5 with a status condition (stat, separate from ranks) · ignores burn's Attack drop

  • Harvest1 Pokémon

    50% chance to restore a used Berry at end of turn (100% in sun)

  • !
    Healer3 Pokémon

    50% chance each turn to cure an ally's status condition

  • Heatproof1 Pokémon

    damage taken ×0.5 from Fire-type moves

  • Heavy Metal1 Pokémon

    weight ×2

  • Hospitality1 Pokémon

    heals ally 1/4 max HP on entry

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