Alcremie
Height 0.3 m·Weight 0.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
immune to sleep
Protects the Pokémon and its allies from effects that prevent the use of moves.
Learnable moves
must recharge next turn
Power150Acc.90PP8restores 1/2 of max HP
Power—Acc.—PP820% chance: paralysis, burn, or freeze
Power80Acc.100PP12HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20averages HP with the target
Power—Acc.Sure-hitPP20target repeats its last move for 3 turns
Power—Acc.100PP8target's evasiveness −2
Power—Acc.100PP20copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactusable only after all other moves have been used
Power140Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contacttarget's Ability becomes the user's
Power—Acc.100PP16used right after another Round this turn: power ×2
Power60Acc.100PP16Soundtarget's Sp. Atk −1
Power75Acc.100PP12charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunchuser's Defense +2
Power—Acc.—PP2010% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12held items have no effect for 5 turns
Power—Acc.—PP12power +20 per stat boost on the user
Power20Acc.100PP12target's Sp. Def −2
Power—Acc.100PP20throws the held item · power and effect depend on the item
Power—Acc.100PP12confusion
Power—Acc.75PP12target's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12ContactMisty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP1210% chance: target's Attack −1
Power90Acc.90PP12Contactallies' Sp. Def +1
Power—Acc.—PP20- Power80Acc.100PP12
[Priority +1] target's Attack −1
Power—Acc.100PP20target's Attack/Sp. Atk +2
Power—Acc.Sure-hitPP16user faints · power ×1.5 on Misty Terrain
Power100Acc.100PP8confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound