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Alcremie

Alcremie
Fairy

Height 0.3 m·Weight 0.5 kg

Base stats

HP
65
Atk
60
Def
75
SpA
110
SpD
121
Spe
64
Total495

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Sweet Veil

    immune to sleep

  • Aroma Veil

    Protects the Pokémon and its allies from effects that prevent the use of moves.

Learnable moves

49 moves
  • must recharge next turn

    Power150Acc.90PP8
  • restores 1/2 of max HP

    PowerAcc.PP8
  • 20% chance: paralysis, burn, or freeze

    Power80Acc.100PP12
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • averages HP with the target

    PowerAcc.Sure-hitPP20
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • target's evasiveness −2

    PowerAcc.100PP20
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • usable only after all other moves have been used

    Power140Acc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • target's Ability becomes the user's

    PowerAcc.100PP16
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • target's Sp. Atk −1

    Power75Acc.100PP12
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
    ContactPunch
  • user's Defense +2

    PowerAcc.PP20
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • foes can't use moves the user knows

    PowerAcc.PP12
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • everyone's Defense and Sp. Def swapped for 5 turns

    PowerAcc.PP12
  • hits the target's Defense

    Power80Acc.100PP12
  • held items have no effect for 5 turns

    PowerAcc.PP12
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • target's Sp. Def −2

    PowerAcc.100PP20
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • confusion

    PowerAcc.75PP12
  • target's Attack −2

    PowerAcc.100PP20
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2

    PowerAcc.PP12
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • allies' Sp. Def +1

    PowerAcc.PP20
  • Power80Acc.100PP12
  • [Priority +1] target's Attack −1

    PowerAcc.100PP20
  • target's Attack/Sp. Atk +2

    PowerAcc.Sure-hitPP16
  • user faints · power ×1.5 on Misty Terrain

    Power100Acc.100PP8
  • confusion · only if target's stats rose this turn

    Power80Acc.100PP12
    Sound