Armarouge
Height 1.5 m·Weight 85.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power
when hit by a physical move: Defense −1, Speed +2
Learnable moves
disables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bomb10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP16user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact30% chance: burn
Power80Acc.100PP16user's Speed +1
Power50Acc.100PP20Contacttarget's Sp. Atk −1
Power75Acc.100PP12user loses its Fire type after use
Power130Acc.100PP8user's Defense/Sp. Def −1
Power120Acc.100PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bomb- Power80Acc.Sure-hitPP20Ball & bombPulse
10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Sp. Def −2
Power40Acc.100PP20Ball & bombresets the target's stat changes
Power50Acc.Sure-hitPP1630% chance: burn
Power70Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP12on Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12charges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12target's last move: −4 PP
Power—Acc.100PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power85Acc.100PP12Pulse
target can use only damaging moves for 3 turns
Power—Acc.100PP20throws the held item · power and effect depend on the item
Power—Acc.100PP1220% chance: flinch
Power80Acc.100PP16Pulseuser's Defense +2
Power—Acc.—PP1610% chance: target's Sp. Def −1
Power80Acc.100PP12