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Bastiodon

Bastiodon
RockSteel

Height 1.3 m·Weight 149.5 kg

Base stats

HP
60
Atk
52
Def
168
SpA
47
SpD
138
Spe
30
Total495

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Sturdy

    survives a KO hit from full HP with 1 HP · immune to one-hit KO moves

  • Soundproof

    immune to sound moves

Learnable moves

68 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • user's crit stage +2 (50%)

    PowerAcc.PP20
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • confusion · target's Attack +2

    PowerAcc.85PP16
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • target can't switch out or flee

    PowerAcc.Sure-hitPP8
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn

    Power90Acc.100PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: paralysis

    Power90Acc.100PP16
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • [Priority -5] returns 2× physical damage taken · fails if not hit physically

    PowerAcc.100PP20
    Contact
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • also hits targets underground

    Power100Acc.100PP12
  • one-hit KO

    PowerAcc.30PP8
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • 30% chance: burn

    Power70Acc.100PP12
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • averages Defense and Sp. Def with the target

    PowerAcc.Sure-hitPP12
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • 10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1

    Power60Acc.100PP8
  • target's Speed −1

    Power60Acc.95PP16
  • hits 2–5 times

    Power25Acc.90PP12
    Ball & bomb
  • Power80Acc.100PP20
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • [Priority +3] blocks spread moves aimed at the user's side this turn

    PowerAcc.PP12
  • grounds the target · Ground-type moves can hit it

    Power50Acc.100PP16
  • charges one turn with Sp. Atk +1, attacks the next

    Power120Acc.90PP12
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • user's Defense +2

    PowerAcc.PP16
  • returns 1.5× the last damage taken · fails if not hit

    PowerAcc.100PP12
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • user loses 1/2 max HP

    Power140Acc.95PP8
  • removes terrain · fails without terrain

    Power130Acc.100PP8
    Contact
  • more power the more HP the target has (max 100)

    PowerAcc.100PP12
    Contact