Bastiodon
Height 1.3 m·Weight 149.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
survives a KO hit from full HP with 1 HP · immune to one-hit KO moves
immune to sound moves
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttarget can't switch out or flee
Power—Acc.Sure-hitPP8must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power90Acc.100PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP1630% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Wind[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactuses the user's Defense for damage
Power80Acc.100PP12Contactalso hits targets underground
Power100Acc.100PP12one-hit KO
Power—Acc.30PP8turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contact30% chance: burn
Power70Acc.100PP125 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8averages Defense and Sp. Def with the target
Power—Acc.Sure-hitPP1230% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bomb- Power80Acc.100PP20
crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12grounds the target · Ground-type moves can hit it
Power50Acc.100PP16charges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20uses the target's Attack for damage
Power95Acc.100PP16Contact30% chance: target's Defense −1
Power100Acc.75PP16Contacttarget's Sp. Def −2
Power—Acc.85PP20Sounduser's Defense +2
Power—Acc.—PP16returns 1.5× the last damage taken · fails if not hit
Power—Acc.100PP1210% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStompuser loses 1/2 max HP
Power140Acc.95PP8removes terrain · fails without terrain
Power130Acc.100PP8Contactmore power the more HP the target has (max 100)
Power—Acc.100PP12Contact