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Dedenne

Dedenne
ElectricFairy

Height 0.2 m·Weight 2.2 kg

Base stats

HP
67
Atk
58
Def
57
SpA
81
SpD
67
Spe
101
Total431

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Cheek Pouch

    eating a Berry also restores 1/3 max HP

  • Pickup

    The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

  • Plus

    Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Learnable moves

50 moves
  • must recharge next turn

    Power150Acc.90PP8
  • damage equal to 1/2 of the target's remaining HP

    PowerAcc.90PP12
    Contact
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • steals the target's held item

    Power60Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • target's Ability becomes the user's

    PowerAcc.100PP16
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • target's Attack/Sp. Atk −1

    PowerAcc.Sure-hitPP20
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • Power80Acc.100PP16
    Ball & bomb
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: paralysis

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • user's Sp. Def +1

    PowerAcc.PP20
  • immune to Ground moves for 5 turns

    PowerAcc.PP12
    Airborne
  • 30% chance: paralysis

    Power80Acc.100PP16
  • 70% chance: user's Sp. Atk +1

    Power50Acc.90PP12
  • more power the faster the user is than the target (max 150)

    PowerAcc.100PP12
    Ball & bomb
  • user switches out after attacking

    Power70Acc.100PP20
  • target's Speed −1

    Power55Acc.95PP16
  • recoil 1/4 of damage dealt

    Power90Acc.100PP16
    Contact
  • restores 1/2 of damage dealt

    Power65Acc.100PP20
  • target's Sp. Atk −2

    PowerAcc.100PP16
  • Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted

    PowerAcc.PP12
  • paralysis

    Power20Acc.100PP20
    Contact
  • target on Electric Terrain: power ×2

    Power70Acc.100PP20
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • user's Speed +2

    PowerAcc.PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • target's Attack −2

    PowerAcc.100PP20
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2

    PowerAcc.PP12
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • Power80Acc.100PP12