Espathra
Height 1.9 m·Weight 90.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
copies foes' stat boosts
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Speed +1 at the end of every turn
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20copies the target's stat changes
Power—Acc.Sure-hitPP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20- Power90Acc.100PP12Sound
usable only after all other moves have been used
Power140Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contacttarget's accuracy −1
Power20Acc.100PP12- Power80Acc.100PP20Contact
target's Attack −2
Power—Acc.100PP16Dance- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP8eats the target's Berry and gains its effect
Power60Acc.100PP20Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12sleep
Power—Acc.60PP20user's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP2020% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP12on Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12target's Sp. Def −2
Power80Acc.100PP12user switches out after attacking
Power70Acc.100PP20Contacttarget's Speed −1
Power50Acc.100PP20Contactsandstorm for 5 turns
Power—Acc.—PP8Windfixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombpower ×2 vs a target with a status condition
Power65Acc.100PP12steals the target's item · not if the user holds one
Power60Acc.100PP20Contactuses the target's Attack for damage
Power95Acc.100PP16Contact10% chance: target's Sp. Def −1
Power80Acc.100PP12- Power80Acc.100PP12
[Priority +1] target's Attack −1
Power—Acc.100PP20