Farigiraf
Height 3.2 m·Weight 160.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
eats the same Berry again at end of next turn
blocks priority moves aimed at user & allies
immune to Grass-type moves · Attack +1 when hit by a Grass-type move
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12target can't switch out or flee
Power—Acc.Sure-hitPP8usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20copies the target's stat changes
Power—Acc.Sure-hitPP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact- Power90Acc.100PP12Sound
must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP810% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1270% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the heavier the target (max 120)
Power—Acc.100PP20Contactalso hits targets underground
Power100Acc.100PP12target's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12user's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20user's Sp. Def +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8[Priority -5] returns 2× special damage taken · fails if not hit specially
Power—Acc.100PP20hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP8swaps Attack/Sp. Atk stat changes with the target
Power—Acc.Sure-hitPP12swaps Defense/Sp. Def stat changes with the target
Power—Acc.Sure-hitPP1220% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12[Priority +2] swaps places with an ally
Power—Acc.—PP16Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP12breaks the target's screens
Power85Acc.100PP12ContactBiteon Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12hits 2 times
Power40Acc.100PP12blocks target's healing for 2 turns
Power75Acc.100PP12Soundfixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombsteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitehits 6 times
Power—Acc.100PP12target already damaged this turn: power ×2
Power60Acc.100PP12Contactuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contact- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact - Power80Acc.100PP12